
Dinomist Rush
#MP16-EN227Common
See all 2 Dinomist Rush cards →Card details
- Card type
- Normal Trap
- Type
- Normal
- Archetype
- Dinomist
- Card Text
- Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.











