
Dusknoir
Stormfront·2008
#1Rare HoloArt by Mitsuhiro Arita
See all 16 Dusknoir cards →Artist: Mitsuhiro Arita — 718 cards →Card details
- Supertype
- Pokémon
- Subtypes
- Stage 2
- Types
- Psychic
- HP
- 120
- Evolves from
- Dusclops
- Abilities
- Shadow Command (Poké-Power) Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
- Attacks
- Damage Even (Psychic, Colorless) Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon. Night Spin (Psychic ×2, Colorless) — 50 Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
- Weaknesses
- Darkness +30
- Resistances
- Colorless -20
- Retreat cost
- Colorless ×3











