Swampert — Ruby & Sapphire

Swampert

Ruby & Sapphire·2003

#13Rare HoloArt by Mitsuhiro Arita
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Card details

Supertype
Pokémon
Subtypes
Stage 2
Types
Water
HP
110
Evolves from
Marshtomp
Abilities
Water Call (Poké-Power) Once during your turn (before your attack), you may attach a Water Energy card from your hand to your Active Pokémon. This power can't be used if Swampert is affected by a Special Condition.
Attacks
Hypno Splash (Water ×2, Colorless ×2) — 50 The Defending Pokémon is now Asleep.
Weaknesses
Lightning ×2
Retreat cost
Colorless ×3